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During august/september 2010 I will update my portfolio to reflect my most recent projects. Mean while, either browse my old portfolio, here you will find samples and references from the last decade, both concept design, screenwriting and flash productions; some of them very popular micro sites and games in
If you are not one of the lucky few who master one of the Scandinavian languages or have questions about the projects in the portfolio etc., please feel free to contact me in English; by phone or mail.
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Typically I am hired to contribute to a project with:
- Concept design for communication, services, interaction, play and learn
- Screenwriting for e-learning, games and interactive content. Creative writing and storytelling in general. Storyboarding and visual communication in general
- crossmedia production - being a craftsman in the multimedia industry with over 15 years of hands-on experience, specialized in AS3-programming for the Flash platform and an extensive practical experience of producing graphics and motion media, I am your humble and no-nonsense advisor, who help you hire the right people at the right conditions, plan and lay out the budget etc. In short I will guide and facilitate your project from idea to launch, preferably in close collaboration with your organisation.
- workshops and lectures at media and design schools about the creative craftsmanship
Contact me for an updated CV and references.
I have been working with communication since the early 90's, and for the past ten-twelve years with a strong focus on play, learn and interactive storytelling. So that is what I do; help my clients to connect to their audiences and users minds. May it be learning, entertainment, branding, change management or something we might find fancy tomorrow?
Concept design - what's the fuss all about?
If you are used to the idea that "the concept" is something that is fixed over a napkin, some kind of all inclusive service from the production company, it might sound odd that I make such a big fuss about it. Even define it as my core competence, parallel to writing. And also has the guts to charge you for it.
The practice of concept design is, simply speaking, a thorough elaboration of your needs, where we iterate from prestudy to prototyping and reflection over the solutions we come by. It is my experience, after over a decade in the business that, far to often projects are launched based on assumptions, made by one or a few, in the organisation. And the result is that the concept becomes detached from the strathegic, and considered to be merely a question of form, aesthetics and deliverables.
But the point is that the process of defining the concept is a true strategic concern, because in every aspect we deal with the underlying questions that are relevant not only for this specific project but for your business as a whole. So correctly performed the process of concept design will be an important strategic tool that will strengthen and benefit your organization.
So how do we play together?
Well first of all the whole idea about hiring me - a small one man concept agency - is that you get a personal advisor closely connected to your organisation. Per definition a one man band is flexible, light footed and can improvise and respond according to the situation rather than the formal framework. And of course, if you call, it's me who answers, not a gatekeeper-account-manager-dude.
Concept design as a practice embraces the whole, and I need to get to know you, not the formal polished version, rather give me the unpolished stories, considerations, second thoughts, everything in between. Being a creative craftsman, that is what I need to surprise you, to make connections, and to come up with The Sensational Idea on which we can build your next successful campaign.
So it is a lot about straight forward hard working and playing together - you and me - often with me as the playmaker:
- Workshops - think again, this is not the usual workshop, I have a somewhat, more framed and playful method to bring you through the workshop. Workshops can be a challenge - creative work in group tend to end up in either some euphorically sense of letting loose, alternatively something close to anarchy or just a big meaningless consensus - the latter especially in cultures where we tend to be very concerned about our neighbours or supervisors opinion.
- Storytelling - well you know your own story, and I know how to pull it out, and how to tell it.
- Personas and stakeholder analysis – an important part of the prestudy is of course to make a clear picture of the criteria’s for success, how and when stakeholders are expected to contribute. And without talking to the actual audience we really have no idea.
- Prototyping – especially when it comes to interactive content, prototyping can be such a help. Sometimes it is necessary to do high-tech prototyping, close to the resemblance of the finished product, but just as often a low-tech paper version will give valuable feedback.
Well the best way to start is to invite me and tell me what you have in mind. Together we will find out how your next campaign can benefit from my contribution.

